This is a demo — before mainnet drops (coming very soon)
Arcium

No one can cheat. Not even us.

Duelist is being built so that cheating is cryptographically impossible — not just against the rules.

The problem

In a 1v1 hidden-information game, whoever knows the opponent’s board wins every time. On a traditional platform, a central server holds both boards during the entire match. Nothing proves that nobody is reading them — not an employee, not a hacker, not the operator itself.

How Duelist solves it

On Duelist, boards will never exist in the clear — anywhere. They are generated already encrypted, split into fragments distributed across multiple independent nodes on the Arcium network (secure multi-party computation / MPC), and never reassembled. When a player fires, the nodes jointly compute “hit or miss” without any single node ever seeing the full board. Nobody — not your opponent, not a hacker, not us — will be able to see the positions. This is not a promise; it’s a mathematical impossibility.

What this means for you

  • Nobody can see where your ships are
  • Nobody can rig the outcome of a shot
  • The jackpot can’t be stolen by collusion — nobody knows their own board (randomly generated inside the MPC)
  • Your funds stay in your wallet — non-custodial, we never hold them

Under the hood